Game Pack 1

The following are my earliest ten games, in the order I made them. They all have screen shots, and the entire pack is available for download, though the code has not been maintained and is likely to not function entirely as it was intended.

Memory

This is simply the classic game, memory, for the computer. To play, you click on a card, revealing it, and then click on another. If they are a match, they will disappear. If they are not a pair, click next. There are three levels of difficulty: 12 card, 20 card, or 40 card games.

Bingo

The object of Bingo is to make make a line of dark tiles in any direction. Tiles appear dark when their number is called. Click call next to call another number. Numbers called are listed to the left. Levels of difficulty are 9 square, 16 square, and 25 square. The gameplay is admitedly nonexistant, as I made this primarily as a test.

Puzzle

This is the classic 16 square puzzle. You must slide the numbers around until they are in order, with the blank tile at the bottom left corner.

Tic Tac Toe

Once again, the rules here are pretty obvious.

Whiteout

The object of Whiteout is to make all tiles white. Clicking on a tile switches its color, along with the tiles around it. There are 30 levels.

IceSlide

IceSlide is a puzzle game where the object is to slide across the ice, collecting all coins and then reaching the end tile. Various obstacles provide control on the surface. There are 30 levels.

Bottle Bust

Shoot as many bottles as you can as fast as you can. Every bottle is worth 50 points.

Lost

Lost is a pseudo-3D maze game (it is rendered in 3D, but the player is always facing north). The levels get larger as the game progresses. The display indicates how far away the finish is. It has 25 levels.

Othello

Othello is a classic board game where enemy pieces become yours when they are in between one of your pieces and a piece you just put down. The AI is not very smart, but the game is fun anyway.

Trashed Space

A very primitive space shooter, the goal is to shoot down debris in Earth's orbit. Every piece is worth 100 points, while every missing piece deducts 1000 points. The game is won after 10,000 points are attained.

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Webmaster: Ian Burnet. Last updated: June 6, 2008.